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01Product Design

One bike courier for the three chores students actually outsource.

ProjectVélo
Year2025
RoleProduct concept, UI design, brand identity
TeamSolo
Three phones on a night sky showing the Vélo onboarding, home, and cart screens
08Impact
Concept: what changes for a student on campus
8,000Students on campus
30+Vendors already operating
100Acres to crossThe reason speed is the whole pitch
  • 01Three logins, three carts and three waits collapse into one errand list
  • 02Laundry moves from four taps deep inside a food app to equal billing on the home screen
  • 03Checkout asks only for the fields that decide the order, so the last screen stops being the one people abandon
  • 04One layout skeleton across all three services, so learning to order dinner teaches you how to send laundry

This project started with a simple question: why do students need multiple apps to solve problems that happen in the same place?

Designing Vélo showed that the challenge wasn’t delivery logistics, it was reducing the number of decisions students make throughout the day. By bringing food, groceries and laundry into a single flow, the experience became less about choosing a service and more about getting a task done.

While the concept was never launched, it helped validate a direction I still believe in: for campus products, convenience comes from simplicity, not feature count.

02Context

A campus courier concept. Food, laundry and groceries all move around a hostel campus constantly, but nobody had built one service to carry all three. Vélo is a bet that a single courier, app and interface can replace the three entities that students juggle.

Vélo home screen presentation board
Home, where three services share one calm surface.
03The problem

Hostel life means running three different delivery apps for three different errands, each with its own login and its own wait. Swiggy, Zomato and Blinkit are food apps at heart. Laundry, when it shows up at all, is an afterthought buried a few taps deep, not something the app was actually built around.

Students weren’t looking for another delivery app. They were looking for a single place to solve everyday hostel problems. Food ordering was already solved; the real friction came from constantly switching apps for everything else.

05Exploration

Opened all three apps side by side and watched exactly where each one breaks down the moment you stop ordering food: how deep the non-food categories get buried, how much friction shows up at checkout, how many taps it takes to find anything that isn’t a restaurant.

The route through it
  1. 01

    Open

    A splash screen leads into a three-slide carousel built around q-commerce, convenience and couch-bound person. No feature tour, no permissions wall before you see what the app is actually for.

  2. 02

    Choose a service

    The design prioritizes tasks over categories, giving food, groceries and laundry equal prominence from the moment the app opens.

  3. 03

    Build the order

    Every category browse uses the same structure, so whatever gets learned ordering food carries straight over to ordering laundry.

  4. 04 · end

    Check out

    The cart went through a second pass to strip it down to the fields that actually decide the order.

06Decisions

What I chose, what it cost, what changed.

D01

Onboarding built around one specific person instead of a value proposition.

Why
“Fast and convenient” is the tagline on every delivery app that has ever shipped. A specific, couch-bound person who doesn’t want to leave the room is not.
Gave up
It’s aimed squarely at hostel life, which means it won’t travel well if Vélo ever tried to sell to a general audience.
Result
Three onboarding slides that read like a small story rather than a feature list.
D02

One layout skeleton reused across all three category screens.

Why
Laundry is the unfamiliar service here. Giving it the same shape as food means whatever a user already learned ordering dinner transfers straight over.
Gave up
Laundry never really gets its own visual identity. It inherited food’s layout wholesale, quirks and all.
Result
Three services under one brand, and none of them feels like it arrived a version later.
Vélo food ordering presentation board
Food, the busiest of the three services, in context.
D03

Kept the whole thing minimal, with just enough personality to stay fun.

Why
An errand app that looks too serious starts to feel like paperwork. One that looks too playful starts to feel unreliable with money.
Gave up
There is no single flashy screen here to put on a portfolio slide. The restraint itself is the whole move.
Result
A get-it-done app that people would still open on purpose.
07The work
Walkthrough
  • Onboarding
  • Categories
  • Cart & Checkout

A splash, a three-card carousel that narrates one couch-bound person, and a sign-up that gets out of the way.

Onboarding

A splash, a three-card carousel that narrates one couch-bound person, and a sign-up that gets out of the way.

Vélo splash screen
01 / 07
Categories

One home screen, three services, and a browse view for each: food, groceries, and laundry share the same skeleton, so nothing feels bolted on.

Vélo home screen with three service cards
01 / 04
Cart & Checkout

The cart got a second pass: a revamp that trimmed checkout down to the fields that actually decide the order.

Revamped cart screen
01 / 04
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  1. Home
  2. All UI/UX work
  3. Vélo
Open to work · 2026

Have an idea worth building? Let's talk.

siddharthgundavarapu@gmail.comssiiddddhhaarrtthhgguunnddaavvaarraappuu@@ggmmaaiill..ccoomm
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Sid

UI/UX & graphic designer. Based in India, working with clients everywhere.

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