Macro crop of the Pixalette 3D neon-tube lettering

Pixalette

The typography is the poster. Everything else holds it up.

Key art for the live-events and nightlife-entertainment industry: Pixalette, a retro arcade night, where the headline treatment had to do the job a logo usually does.

My Role
3D RenderLayoutInfo Cards

Solo. The 3D render, the layout, the info cards.

Key decisions

  1. 01Built the letters as physical 3D neon tubes, lit like an arcade cabinet, because a flat neon text effect would’ve looked like a font choice, not a place.
  2. 02Amber instead of the blue-and-pink every gaming poster reaches for by default.
  3. 03Torn-paper info cards for the event list and contacts, so they read like flyers pinned to a board, not a slide pulled from a deck.
Pixalette key art: 3D neon lettering with event info cards
Large-format OOH/banner, the full layout, info cards included.

The brief was basically "make the name feel like a place you could walk into," so the type had to stop behaving like type. Modeling the letters as lit neon tubes instead of applying a neon effect to flat text meant every letterform had to survive being seen from an angle, with real shadow falloff, a much harder constraint than picking a glow filter, and the reason this reads as key art instead of a poster with a cool font.

Pixalette banner mounted on an outdoor construction fence
Out in the world: the banner in context.
Cutting the default palette

Amber instead of the blue-and-pink almost every gaming poster defaults to was the riskier call in the room, and it’s the reason this reads as its own place instead of genre wallpaper. The default palette in any category is usually the first thing worth cutting.