
15 Days of UI
One loud cover, built to stop a scroll before day one.
Launch key art for the design-community challenge space on Dribbble and Behance: a self-initiated, 15-day, one-screen-a-day UI challenge. The brief I gave myself: announce it with a cover loud enough to stop a scroll on day one.
Solo.
Key decisions
- 01Went maximalist on purpose. Stickers, arrows, a distressed concrete texture, because a quiet minimal cover for a "challenge" post would’ve read as an apology, not an invitation.
- 02Kept the tool credit and my handle visible, since a challenge post is basically a tiny brand launch and I wanted it to look like one.

The cover came before the challenge on purpose: a test of whether the launch itself could earn attention before a single screen behind it existed. Stickers, arrows, a distressed concrete texture, loud enough that a quiet minimal treatment would’ve read as an apology instead of an invitation.


Out in the world, two ways: the same cover has to survive both a night shot and a daylight one.
I built the cover before the challenge itself, on purpose: a test of whether a launch asset could earn attention on its own merits. Loud, sticker-heavy, impossible to scroll past, it does exactly the job a challenge cover is supposed to do.


